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Chpexo Hero Member Posts: I also advise anyone who plays the patch to support the official release. I in no way condone piracy and the project's purpose is not for financial gain. However, I stopped working on the project. One main reason being that the game actually uses more than tiles in a level.
Nintendo Entertainment System / NES ROMs
I will upload the work in progress in patch form and hopefully someone else may find the patch useful. Please note that it is unfinished so don't expect anything perfect ex. The graphics were ripped and inserted from the Wii game into the ROM.
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I got a new project on my hands. Here's the latest patch.
Apply the patch to the American version of Mega Man 3. Some various levels. Needs a fade in fade out transition. The text on the boss selected screen must be lowered a tile.
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Splash Woman's stage does have water in it; the physics engine for jumping and moving in water is in. There are no enemies, and I reached a point right after getting out of the water that was impassable.
What was finished of the level was interesting; that drop down the spike hole to the right looked too dangerous, but going left actually turned out to be the chore. Bait and switch I say keep working, this is interesting.
I hope you do continue working on this, even if you have to ask for help or whatever. Please, just try to get this done.
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It be awesome to have this game and 10 on a real NES. You might consider posting a list of what still needs to be done to come up with a functional prototype of the game engine, as represented on the NES hardware's and particularly Megaman 3's mapper's capabilites.
Also: I don't know because I haven't cleared a level yet, but I'd be willing to bet you haven't done the weapons yet. Is that right? I suggest Kuja Killer for you to help you. He is the expert regarding Megaman 3.
If there is going to be a shop, I suggest to bring in the charge shot and the slide as unlockable content. The MMC5 mapper gives you more space to work with. Quote from: Thanatos-Zero on August 12, , pm. If you have the desire and if someone can assist you, I'd love to see this finished. Great work so far Dont give up.
Megaman 9 (USA) WiiWare ISO
Lets make this game and Mega Man 10 possible! Member Posts: 34 That penguin sure looks pissed. Awesome work the both of you, I see that after the second patch, the title screen and boss intro screen are now glitched, or at least they are on FCEUX.
Thanks Wynd. Rodimus Primal Hero Member Posts: If it can work on real hardware would be an awesome feat. Experience is the benchmark to maturity! Quote from: wyndcrosser on August 13, , am.
Quote from: Rodimus Primal on August 13, , pm. Out of popular demand, I decided I will continue to work on this project to the full extent of my capabilities. By the way, are there any title screen and boss select screen editors? The screens are compressed and I am editting them with a hex editor and it doesn't help that the stage select, boss select, title, and boss selected screen share the same TSA.
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An alternative method would be to modify the megafle. I've seen a couple of Mega Man 3 hacks with their title screens modified.
More information can be read about the screen's data on Data Crystal. The page contains some notes I added while hacking the game. Click the little "scene screen mode" button PLiberty Jr.
Member Posts: Stupendous work I hope you plan to add a remix mode of some sort that'll give Mega Man a slide, or perhaps additional playable characters. SMF 2.